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Love the idea, the assets and sounds are beautifully done too.

I couldn't quite figure out how the third level works though!

This is a neat concept. 

I feel like the how to play hits you with too much information at once. It could be nice if the how to play popped up each time a new mechanic was introduced in the game instead. (I only beat the first level. I apologize if that's how it is, and I just didn't get far enough to notice.)